
Description:
Linux Download Link: https://links.quakehoof.xyz/PrincessRescueLinux
Windows Download Link: https://links.quakehoof.xyz/PrincessRescueWindows
Please note: the steampunk workshop you see pictured is not in this update. Sorry to disappoint, but I hope the other content will suffice.
PATCH NOTES
-added rope trap:
If you don't watch your step, you may find yourself tied up with glowing ropes! You will need to mash directional keys in the proper order to escape!
-added Subconscious Hypno Drone
A new subconscious hypnosis system has been added. The more exposure to the subconscious hypnosis, or just regular hypnosis, the deeper your princesses will fall into subliminal hypnosis. At the highest level, they will actively sabotage the group's efforts, maybe even give themselves over to be captured. To undo the subliminal hypnosis, slap a flim flam fridge magnet onto a nearby hypno emitter!
-added button mashing mechanics (one for the rope trap, the other for hypno/bondage escape)
-Getting all three princesses droned will take you to Mareidia, the last holdout of free ponies, featuring the ocs that a lot of you volunteered to get bound up in this alternative bad-end. (Has no combat or loot)
-added a gallery mode drone room
-Added special TP shot abilities to Cadance
-Nerfed the drone enemies
-Nerfed the hypno attacks to take away less mana
-Starbounce fixed my shitty rope drone code
-Killing a Drone Technician will now remove any "fuck" or "suck" combo.
-Drone IV no longer removes the character from the party. The enemy still attacks and CAN reduce them to zero HP, but that is expected. You can still retrieve them from the drone station on the second floor.
Leftovers: Not in this update. To be done at my next earliest convenience:
-add the rope trap frames to their own gallery category.
-draw and write a proper sombra goon ending
-modify a safe version of the rope trap. (By safe I mean it doesn't go to a game over)
-Find a way to make an actor disappear when droned without removing them from the party
-find a way to make the battler AI recognize that a droned enemy is a defeated enemy.