Description:
no fancy maths.png
“Heres my attempt at magic, I was wanting to put in some vector maths to get it to fade at the edges by using the dot product (that =0 when two vectors are perpendicular) between the camera view vector and the magic shape’s normals it was a cool effect but it didnt do what I wanted, there must be an easier way. also having trouble with particles i can only get them to render as objects, do halos not render in cycles? sorry for not putting up a video and the low sample count >muh 300 cudas ”