Description:
Lockepicke decides to check out the contraption a little closer.
The contraption has a plate on top of it which sit six beads labeled 1-6.
Numbers 2-6 are set on the right side in little holes that are labeled for each one.
On the left are six holes arranged in a circle, five of which are empty. The ball labeled “1” is sitting in the top most hole.
Lockepicke attempts to pull out the first one, but it doesn’t budge. #2-6 however, do come out of there holes.
She sets number six on the bottom, but nothing happens. She then removes it and puts it back in it’s place on the right.
The mare has no idea what to do with this.
What does Lockepicke do?
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