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Anonymous said:

Let’s play a few board games to ease Windcaller in. Look around to see what you can find!


You roll a 6 (required 10). Partial success.


Moonflower pours the mare’s poison into two glasses, and leaves them on the countertop for the time being.


Thinking aloud, you wonder if there are any games in the house you could play.


Moonflower: “I got a special toy we can use!”


You tell Moonflower that while tempting, you should start with something a bit less exciting. You then search around for board games, but there are none to be found.


Moonflower: “Hey, we haven’t been to the cellar yet. Maybe there’s somethin’ in there. Let’s go check it out!”


You make your way outside, and trot around the house under the light rain. Against the back wall, you find a wooden basement door, which reveals a staircase to the cellar.


The cellar contains nothing more than a large cask, a desk, and a basket. There is a note on the desk, which Windcaller reads aloud.


Windcaller: “The cask is at half… don’t drink it all at once.”


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