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Description:
Page 138 – Complications EnsueAs a DM, you do what you can to make individual encounters or sessions interesting. Body-swapping. Icy floors. A little bit of mind control. Or just an ambush while the party’s sleeping. Making up new mechanics on the fly is just part of the job of running an RPG.
Transcript:
DM: Hmm… How long has it been?</roll></roll></roll></roll></roll></roll></click><click><br/>
SFX: (ZZZZZZZZ)<br/>
DM: Now that you’re close enough, you experience a very different effect from the noise. The vibrations rattle you and threaten to throw off your balance. In other words… Attack vs. Fortitude on everypony.<br/>
DM: <roll> <roll> <roll> <roll> <roll> <roll> …Okay, wow. Missed everyone but… well, Fluttershy.<br/>
Fluttershy: Uh-oh…<br/>
DM: Are you flying right now? On a hit, the attack just knocks you prone, but becoming prone while flying means…<br/>
SFX: (SNAP!) (SNAP!) <br/>
DM: Um… Well, you fall safely in a bush. This time.<br/>
SFX: (PLOP) <br/>
Twilight Sparkle: THAT would’ve been nice to know five minutes ago.